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- STARCRAFT 2 EDITOR KILL A UNIT FOR RESOURCES UPDATE
- STARCRAFT 2 EDITOR KILL A UNIT FOR RESOURCES UPGRADE
- STARCRAFT 2 EDITOR KILL A UNIT FOR RESOURCES FULL
What happened with the marines and shields? StarCraft II General Discussion Forum.
STARCRAFT 2 EDITOR KILL A UNIT FOR RESOURCES FULL
As long as those Marines can survive that initial hit, the Medivac Dropships does an awesome job of bringing them back to full health in no time.
STARCRAFT 2 EDITOR KILL A UNIT FOR RESOURCES UPDATE
The Patch 4.10.1 Balance Update reduced it from 121 seconds to 100. Patch 1.3 increased Stimpack research time from 140 seconds to 170. Beta patch #13 decreased the research costs of Stimpack and Combat Shield from 150/150 to 100/100. īeta patch #6 increased marine build time from 20 seconds to 25.
STARCRAFT 2 EDITOR KILL A UNIT FOR RESOURCES UPGRADE
At BlizzCon 2008, the Combat Shield upgrade doubled their HP to 80 and Stimpack was moved to the shadow ops, in an attempt to keep marines useful throughout a match. Prior to eventually gaining 5 HP and 1 additional attack range in mid-2008, the Combat Shield upgrade increased marine HP by 15, and the U-238 Shells upgrade was still available. Some marine quotes were updated or removed, including an unused line for stimpacks. Marines also had different death sounds in 20. Īt BlizzCon 2007, marines had a bayonet attached to their rifles, but these disappeared from later versions of their model. Art likewise depicts marines equipped with a wrist cannon (or similar weapon) rather than the C-14 rifle. These include a demolitions veteran, an anti-air veteran, and a heavy artillery veteran.
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Ĭoncept art exists for marine variants in StarCraft II (or possibly as separate units). However, this idea never made it past the concept art stage. This included replacing the frontline role of marines with the prison infantry guard, a much lighter armored terran infantry variant. e Quotations See: StarCraft II Marine Quotations Development Įarly in development, the StarCraft II team experimented with changing the base tier 1 units for each race.Marines are first available in mission Liberation Day. Marines beat marauders and hydralisks in bigger numbers. Large formations of marines can also easily counter void rays and mutalisks. They are a crucial component of the MMM strategy, which is particularly effective against protoss zealot/ stalker combo and massive zerg roach, ravager army. Lurkers and banelings will also beat marines. Groups of siege tanks in siege mode can also easily wipe out large numbers of marines far from the latter's range while hellions and hellbats can do significant damage to marines due to their bonus to light units. Marines are also ineffective in small numbers against heavily armored units such as thors, ultralisks, carriers, and battlecruisers. However, they are weak against the colossi, due to splash damage from their thermal lances and the high templar's area-of-effect psionic storm. Marines excel against immortals, given their vulnerability to low-damage units. As long as the marine can survive a hit, a medivac dropship can quickly heal it. The marine's ballistic alloy combat shield grants more HP, giving them more survivability against high-damage units.